Video Game Package Design
This project is going to bring together lots of different tools and techniques that we have learned previously… most importantly our selection tools. We have learned how to create text boxes, use textures and patterns, and create selections from images. We’re going to put all of this together into creating the case designs for video games. I have included lots of resources for you to use, so make sure you utilize everything provided… the goal for this is to be as realistic (and creative) as possible, and the best way to ensure that you are creating something current is to DO YOUR RESEARCH.
So here are the guidelines…
You are going to see lots of examples of video game box art where people have REDESIGNED an existing game, or based it from a movie. In true TCHS style… we won’t be having any of that! Your task is to come up with something completely new and unique. When contemplating an idea, it would be useful to look into your everyday life to draw inspiration. Another place to look to is popular culture. This refers to trends happening in the world around you, common items used everyday, or cultural patterns that have become widely understood. At the same time as saying this, I understand many of you will draw inspiration on existing games, movies, and TV programs. I do expect some of this to happen, but under no circumstances can it seem that you have copied someone else’s idea.
Once you have your idea, you are going to want to think in depth about the scenario you are creating. Pretend for a second that you are really going to design this game… what would be the setting, who would be your characters, and what would your plot be? You will be receiving a worksheet in which you will fill in the title of your game, and writing your synopsis down on. The worksheet will have some other guidelines on it. What you write will end up being on the back of your game, so this step is very important.
I will provide for you the Photoshop document in which you will be working. I have done this because it has guides set to specific sizes, and the setup would have required you to understand more measurements than we have time to cover. When you open up the file, take note of the text (I’ve done this to remind you of the layout), and then delete it. Once you have completed the worksheet to my standards, you're ready to go.
So here are the guidelines…
You are going to see lots of examples of video game box art where people have REDESIGNED an existing game, or based it from a movie. In true TCHS style… we won’t be having any of that! Your task is to come up with something completely new and unique. When contemplating an idea, it would be useful to look into your everyday life to draw inspiration. Another place to look to is popular culture. This refers to trends happening in the world around you, common items used everyday, or cultural patterns that have become widely understood. At the same time as saying this, I understand many of you will draw inspiration on existing games, movies, and TV programs. I do expect some of this to happen, but under no circumstances can it seem that you have copied someone else’s idea.
Once you have your idea, you are going to want to think in depth about the scenario you are creating. Pretend for a second that you are really going to design this game… what would be the setting, who would be your characters, and what would your plot be? You will be receiving a worksheet in which you will fill in the title of your game, and writing your synopsis down on. The worksheet will have some other guidelines on it. What you write will end up being on the back of your game, so this step is very important.
I will provide for you the Photoshop document in which you will be working. I have done this because it has guides set to specific sizes, and the setup would have required you to understand more measurements than we have time to cover. When you open up the file, take note of the text (I’ve done this to remind you of the layout), and then delete it. Once you have completed the worksheet to my standards, you're ready to go.